Friday, May 26, 2017

Platformer Engine (WIP)

My current magnum opus, this is mostly just a standard platformer. But it is the most complex game I've made so far, and I'm damn proud if it! Ehem... Anyway...

So yeah, all the standard stuff is here. Move around, jump on critters, shoot your gun, the classics. There is a wall jump mechanic in here that I really want to use in a Mega Man X style game, so I might start playing around with that in what little free time i have.

Controls:
Arrow Keys/ AD: Move left or right
Z: Jump
Z while pressing against a wall: Wall Jump
X: Shoot
C: Swing Sword
1: Cycle projectile weapons
2: Cycle melee weapons
Enter:Pause game

The player's constantly changing color is just to confirm that the different walking/jumping/idle animations are working properly. The ladders in stage 1 are just for show right now, but they're one of the next things i want to figure out (I did find a way to climb up and down walls, so I may go with that). Enemies can be shot or jumped on to defeat them, mostly just to show i have both ways available. Also, there is a secret stage select. Can you find it?



Update 05/29/17:
Fixed bug where player bullets weren't killing the enemy runners

05/31/17 v 2.1
  •  Added a simple weapon changing system. For now, the weapon can be changed by pressing C, but it will be replaced by Pick-ups in a coming update.
  •  Added a second weapon meant to evoke a flamethrower; Short range with spread and continuous fire.
  •  Added a system for continuous fire for weapons like the flamethrower.
0    6/02/17 v0.2.2
  • ·         Added Pause Function
  • ·         Added a simple melee weapon system
  • ·         (Testing) Changed the weapon cycle buttons to 1 (Shots) and 2 (melee). I plan to continue this trend for other variable equipments


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