So yeah, all the standard stuff is here. Move around, jump on critters, shoot your gun, the classics. There is a wall jump mechanic in here that I really want to use in a Mega Man X style game, so I might start playing around with that in what little free time i have.
Controls:
Arrow Keys/ AD: Move left or right
Z: Jump
Z while pressing against a wall: Wall Jump
X: Shoot
C: Swing Sword
1: Cycle projectile weapons
2: Cycle melee weapons
Enter:Pause game
The player's constantly changing color is just to confirm that the different walking/jumping/idle animations are working properly. The ladders in stage 1 are just for show right now, but they're one of the next things i want to figure out (I did find a way to climb up and down walls, so I may go with that). Enemies can be shot or jumped on to defeat them, mostly just to show i have both ways available. Also, there is a secret stage select. Can you find it?
Update 05/29/17:
Fixed bug where player bullets weren't killing the enemy runners
05/31/17 v 2.1
- Added a simple weapon changing system. For now, the weapon can be changed by pressing C, but it will be replaced by Pick-ups in a coming update.
- Added a second weapon meant to evoke a flamethrower; Short range with spread and continuous fire.
- Added a system for continuous fire for weapons like the flamethrower.
0 6/02/17 v0.2.2
- · Added Pause Function
- · Added a simple melee weapon system
- · (Testing) Changed the weapon cycle buttons to 1 (Shots) and 2 (melee). I plan to continue this trend for other variable equipments
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